One comment on “Visual Scripting slowly comin’ to Unity3D, pt.2 VLE

  1. I agree completely, a graph without hierarchy is doomed to doing small taks or drown in chaos. Now if this VLE can also provide us with live variable values, its improving unity on 2 important fields 🙂 (actually, variable debugging is way higher on my wish-list than visual programming) Greets, Patrick 

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