3 comments on “Virtools and Texture Shaders – missed potential?

  1. The texture was created by vsl and then filled by a shader texture function. It took couple of minutes to do the initialisation. In the end it was all in vain, because virtools can't render to volumetric RT's. Today I learned that that is a directx 10 / Cg 2.0 feature. There's a great looking sample of it in the nVidia OpenGL 10 SDK Its really cool, you can play with all those *next*gen* features like geometry shaders, WITHOUT HAVING TO INSTALL VISTA 😀

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