Yesterday Unity 2.0 was released!
Here's a quote from the press release
With Unity 2.0 developers can now take advantage of great new features like the Terrain Rendering Engine, DirectX 9 Renderer for Windows, Built-in Networked Multiplayer Support, Web Player Streaming and Improved Web Player Compression. Developers can also start using a new companion product, the Unity Asset Server, which allows teams of developers to easily stay in synch and provide project source control capabilities.
There's also a new section on their website presenting many of Unity's features (old and new ones ).
Download the new webplayer and walk around in Tropical Paradise:
For Virtools users it's interesting to read about Unicode support, easy front generation using TrueType fonts, ability to create keyframes in the editor, PSD support, asset hot reloading, GUI system, multiple mipmap generation methods, terrain engine and editor including foliage rendering, a modern shadowmap system, streamed loading in the webplayer, custom loading bar for the webplayer, GfX card emulation, texture atlas generation, assets postprocessing, networking api and Ageia PhysiX without additional costs.
Unfortunately the authoring environment is Mac OS only and this probably for another year until the PC version is ready. I know all the posting about "buy a mac, you won't regret it". Maybe that's true, but for over 10 years people are telling me how great Macs are. I heard a couple of false stories like Mac and it's OS are made for photoshop and will outperform a PC – but from my personal experience – which was ~ 6 years ago – this was absolutely wrong!
So until Apple does not add more RAM and a better Gfx cards to their mid-range products, I am not really motivated to buy any.
UPDATE:
You can also download and play the demo FPS game that we saw in the interview videos I mentioned in older postings. Avert Fate