Guys, not only the next free update just got release. It's also that the formerly "Indie" version is now available for free !!!!! !!!! !!!!

It's so intensively refreshing to see a company of enthusiasts doing all the stuff I was hoping for Virtools over so many years. When I read their interviews I sometimes I get the feeling that they read my mind! But moreover they go even further with it!!!!
Thank you!
Background details in this Gamasutra interview and in in their 2.6 press release. And look at the Unity 2.6 release notes or have at glance at this extract:
- streamed loading in the background
- new profiler
- animation curves
- possibility to use any version-control system
- new audio backend
- better integration for Visual Studio
- Render Target AA (nice !!)
- Floating Point Render Target
- Snapping
- Terrain Brush size Preview
- New hotkeys for Terrain editing
- Debug Releases of the Standalone player
- direct import of Cinema4D files on Windows
- fixed rendering artifacts for intersecting geometries on windows
- etc
Before opening your projects with 2.6, backup! 2.6 does a reimport and break backwards compatibility!
Interactive 3D for all – especially for casual games – is now !!!
YAY ! 😀
Indeed awsome news, but I think it needs a little clarification in what version features what Because the following are all Pro-only features : – Profiler – External version control systems – Screen space ambient occlusion (uses render-to-texture -> pro)