3 comments on “Simple DebugData output for the lazy Unity3D coder

  1. Sounds interesting, it will be cool output all public data values of an object onto your screen GUI. I'm a 3D artist, not really a programmer. Your examples only shows the fragment of the code, Do u have a just simple completed example project that included it to an unityPackage (or, rar, zip)? so we can download it and try it out. Thanks.

  2. Michael, currently I am a bit short of time. I toying around with thought to release a package with maxscripts and Unity scripts but it's nothing that will happen within the next 6 to 8 weeks or so.

  3. Pingback: pligg.com

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