3 comments on “Particle Characters in Virtools

  1. Wow, this is  a nice use of Virtools (kind of artistic in a way 😉 ).  According to the missing bindings in VSL, can you give me the list? I may be able to have them binded in vsl (well, not sure at all, but I have some ways to try this 😉 )

  2. Hi. If I remember well you can create characters and bodyparts by calling bc.CreateObject(CKCID_CHARACTER/CKCID_BODYPART, …) 

  3. Embarassed

    Julien, you're absolutely right! Weird that I overlooked that – bad research. I let myself misleading by the auto-completion propositions of shortcuts like "bc.CreateEntity3D" etc. Thanks for pointing it out !!

Leave a Reply

Your email address will not be published. Required fields are marked *